Answer the invasion
World bosses arrive on timed spawns. World Boss Sigils offer another way to bring the fight to the realm.
WORLD BOSS HUNTINGAN INDEPENDENT EUDEMONS EXPERIENCE
Old-world adventure. A darker identity.
Hunt world bosses, raise your Eudemons, and earn something worth wearing.
In development · Launch date to be announced
01 / THE REALM
Imperium brings a distinct gothic identity to the Eudemons world: cathedral-inspired clothing, regional boss hunts, and exclusive rewards with a place in the journey.
The realm is still being built. Explore the direction below while we prepare the client and opening details.
World bosses arrive on timed spawns. World Boss Sigils offer another way to bring the fight to the realm.
WORLD BOSS HUNTINGCollect the six regional Boss Seals and combine a full set into a Boss Hunter Cache: a Sigil plus a chance at an additional reward.
REGIONAL PROGRESSIONTrade World Boss Cores for exclusive casuals. A wardrobe shaped by the hunt, with designs for male and female characters.
EXCLUSIVE COSMETICSTHE IMPERIUM PROGRESSION SYSTEM
Regional hunts feed into world-boss encounters and exclusive rewards. Your next goal starts with what you bring home.
REGIONAL HUNTING / RANDOM BOSS SPAWNS
Refined, Unique, and Elite bosses can respawn at random locations throughout their own maps. Explore the whole region and discover fresh hunting grounds with every respawn.
Applies to normal regional bosses. World bosses retain their existing spawn rules.EP PROGRESSION / DESIGN DIRECTION
Imperium is being built around map-based EP progression. Early regions introduce the grind; later zones are intended to favor stronger EP drops as your character and Eudemons become ready for tougher hunts.
The design shifts the reward mix toward higher EP denominations in later zones, rather than making the starting map your permanent farming spot. EPs support mall purchases and composing supplies, while regional Seals, Boss Essence, and World Boss Cores give hunting its own goals.
Exact drop chances and zone balance are being verified for launch. This is the progression direction, not a published drop-rate table.Hunt regional bosses for Boss Essence and a chance at their regional Boss Seal. Explore Misty, Gobi, Dark Marsh, Icy, Island, and Volcano to complete the set.
Use Boss Essence at the Essence Exchange. A Seal Selector costs 25 Essence and lets you choose a missing regional seal. A World Boss Sigil costs 100 Essence.
Combine one of each of the six regional seals. The resulting cache contains a World Boss Sigil plus a random bonus reward. Cosmetic and Mythic Vouchers belong to this reward pool.
Join a timed world-boss encounter or use a Sigil through the summoning system. The current reward setup includes 10 Boss Essence and one physical World Boss Core dropped on the ground.
Save 25 World Boss Cores for Blood Sacrament or Gravewarden at the Core Collector. A Cosmetic Voucher unlocks Mourning Veil. The Mythic Voucher reward is still in development.
Boss Essence supports your boss-hunting journey. World Boss Cores purchase the Core Collector exclusives. Six purchased Seal Selectors cost 150 Essence and lead to a cache; the 100-Essence Sigil is the direct summoning route.
Current development setup. Balance and rewards may change before launch.THE IMPERIUM EUDEMON SYSTEM
A shared foundation for progression, with distinct strengths that give your choice of companions purpose.
New ordinary Eudemons hatch at 6 stars, giving each family a consistent starting point for its progression.
From 20★ onward, the main-compose system is designed around 3–7 star-score points per successful compose. This is a gain in points toward your next star.
Build your three-Eudemon team around complementary strengths. Attack, resilience, and versatility each have a place in preparing for the next encounter.
ROSTER-WIDE / ROLE-BASED BALANCE
Imperium’s balance system covers all 61 ordinary Eudemon families. Main attribute growth scoring and initial/sub-attribute growth limits have been tuned around each family’s combat role, giving strikers, bruisers, tanks, and hybrids a defined purpose in a three-companion team.
The points assigned to main attribute growth are calibrated to each family’s strengths. Initial and sub-attribute growth limits support those strengths and preserve meaningful tradeoffs.
Each family retains its main/sub attribute selection and original initial-stat ranges. Shared star progression supports a roster with different offensive, defensive, and hybrid profiles.
This is the starting balance configuration. Team damage, survival, and contribution are being reviewed before launch so future tuning can be guided by actual combat performance.
SaintDragon and SaintBear use their adjusted main-compose settings within this roster. Universal O/XO families retain their existing settings and are excluded from the ordinary-family balance changes.
DISTINCT ROLES / SHARED PROGRESSION
Ordinary Eudemon families follow a shared progression framework while retaining their own attribute profiles. Your companions’ roles, main attributes, and supporting attributes shape how they contribute in combat.
Updated in-game descriptions explain each family’s role, composing options, strengths, and tradeoffs.
EXPANDED MAIN ATTRIBUTE COMPOSING
SaintDragon and SaintBear now support main attribute composing, opening a continuing growth path for both families within Imperium’s Eudemon system.
| Eudemon | Main attributes | Team profile |
|---|---|---|
| SaintDragon | Physical attack, magic attack, physical defence, and magic defence | A versatile hybrid with offensive and defensive growth. |
| SaintBear | HP, physical defence, and magic defence | A defensive companion with growth focused on durability. |
SaintDragon retains HP growth through initial and sub-attribute composing. SaintBear retains initial attribute composing and attack sub-attribute composing.
Main composing retains the 6★, 12★, and 19★ Universal requirements: 6★ below 25★, 12★ at 25–29★, and 19★ from 30★ onward.
Current development configuration. Team performance and balance are being reviewed before launch.CUSTOM IMPERIUM SYSTEMS
Systems developed and tested in-game for Imperium, with progression at the heart of the hunt.
IMPERIUM’S CUSTOM BOSS-LUCK SYSTEM
Raise your active Eudemon’s Luck to improve a separate bonus stone-pack roll when defeating eligible regional bosses. The bonus scales with increased Luck; it does not begin only at 150 Luck. The system has been installed across 72 regional boss types.
The Luck roll adds to your rewards; it does not replace the existing pack chance. No bonus pack on a kill is a normal outcome. This regional-boss system is separate from world-boss Core rewards.
Luck Potions +1, +2 and +3 now have a practical role in building your hunting companion. Dawnstone, Duskstone and Bloodstone packs remain valuable materials for long-term equipment progression.
TORALENA’S LOTTERY / 48 EPS
Pay 48 EPs to enter and choose one chest. Imperium’s reward selection includes gold, Luck Potions, Boss Compasses, a rare 19-Star Universal XO, Eclipse Sparks, a ten-ball Special EXP pack and Refined Gem Packs.
Eclipse Sparks instantly charge the XP skill gauge in supported combat areas. They do not activate the XP skill for you, and Cronus does not support the same charging behavior.
The reward design supports hunting and composing. High-tier socketed +12 equipment and obsolete Eudemon books have been removed from this lottery’s reward pool.
MATERIAL BANK / BUILT FOR IMPERIUM
One NPC brings material storage, counted pouches, deposits, withdrawals and gem fusion together. Bank your hunting supplies, then take out the amount you need for your next upgrade.
Deposit all supported materials in one visit, or manage a single material through its own menu. Your character’s stored balances remain available when you return.
Explore the material bankRELICS, MATERIALS & IDENTITY
EP currency items have custom relic identities and icons. Equipment materials have become Dawnstones, Duskstones and Bloodstones, with matching packs and Super variants. Their existing uses remain part of the equipment journey.
Boss Relics offer Boss Essence, a 100 EP relic or a rare 100× EXP Magic Crystal. Regional seals, Boss Hunter Caches, Essence exchanges and World Boss Cores connect everyday hunts to larger goals.
Custom inventory, Eudemon, Knights and Batch Hatcher panels bring Imperium’s cathedral theme into the client. Animated braziers and banners add character to Cronus while retaining its original paving.
CUSTOM SYSTEM / BUILT FOR IMPERIUM
Storage, portable pouches and gem fusion in one NPC. A custom part of Imperium’s everyday progression.
Keep the materials you earn without letting every hunt fill your bag. Imperium’s material bank turns supported supplies into stored balances for your character. Withdraw loose items when you need them, or carry a counted pouch and release its contents as you go.
Choose Deposit all materials to store supported supplies from your inventory, including supported packs and remaining pouch contents. Use Browse materials to deposit one material instead.
Open a material’s menu, check your balance and withdraw loose items or a counted pouch. Choose the amount you need rather than carrying your entire collection.
Right-click a pouch to release one of its materials. Its remaining count stays in the pouch. Deposit the remainder back into the bank when you finish.
SUPPORTED MATERIALS
Each material and grade has its own balance. Custom icons help you recognise what you are storing, carrying and releasing.
GEM FUSION / USE YOUR STORED BALANCE
Fuse gems through the bank’s material menus using the matching family’s stored balance. Each upgrade stays within its gem family.
Regional bosses now offer Normal gems. Refined Gem Packs belong to the lottery reward pool, giving both routes a place in your progression.
NORMAL · REFINED · SUPER















Deposit all handles supported materials. Other items stay in your inventory.
Yes. The bank supports both the Special EXP Ball item and its opened, fully charged form.
Withdrawals and pouch releases need available inventory space. Make room before taking items out; unsuccessful releases preserve the remaining contents.
Balances belong to the character that deposited the materials and remain stored across logins.
02 / RELICS OF THE HUNT
Three designs. Three distinct identities.
Explore the collection being prepared for Imperium.
WORLD BOSS EXCLUSIVE
Deep crimson tones and gothic cathedral detailing give Blood Sacrament a striking ceremonial presence.
Collection details may change before launch.
03 / YOUR FIRST STEPS
Account registration opens when the realm is ready. No account details are being collected yet.
The official client, installation steps, and patch instructions will be available here at release.
Client downloadsThe official Discord invitation will be added here for announcements, support, and fellow adventurers.
04 / FROM THE REALM
Imperium’s custom material bank brings deposits, withdrawals, counted pouches and gem fusion into one NPC, with distinct icons across the gem grades.
Learn how the bank worksImperium’s Eudemon system combines consistent 6★ ordinary hatches and shared main-compose progression with role-based growth balancing across all 61 ordinary families. SaintDragon and SaintBear now support main attribute composing.
Explore the Eudemon systemBlood Sacrament, Gravewarden, and Mourning Veil have been tested in-game for male and female characters.
World Boss Core drops and the Core Collector exchanges are working. Boss rewards and progression are being reviewed before launch.
TQ Baby is planned as the future voting guide. Voting and reward claims are not available yet.
BEFORE YOU ENTER
A launch date has not been announced. Visit the registration and download pages for their current availability.
The current setup drops one physical World Boss Core per world boss. Blood Sacrament and Gravewarden each cost 25 Cores at the Core Collector in Cronus. These are development values and may be adjusted before launch.
Not yet. Voting will require verified votes and account-level claim controls before rewards are enabled. The final rewards have not been announced.
The complete rules and support information will be published before registration opens.